Aug 17, 2006, 06:40 AM // 06:40
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#2
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Changed the title of your thread slightly to reflect what you are asking for, which is help...
I know what you mean about this mission being very hard.
The mission itself isn't hard, its the amount of time you have in order to do it.
I've yet to get masters on this mission, and its not due to leavers. It's due to people stopping to get drops, open chests and regen energy.
I understand that some people need to regen, but really this mission requires players to keep moving.
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Aug 17, 2006, 07:08 AM // 07:08
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#3
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Wilds Pathfinder
Join Date: Feb 2006
Guild: | | R E A P E R S | |
Profession: R/Rt
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the amount of time for this mission just isn't enough. attempted it twice today. First time we did it in 27:something minutes. Second time we were doing perfectly except right near the end both our tanks ragequitted. We ended up finishing 1:12 mins too late since we took time with last 3-4 groups.
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Aug 17, 2006, 07:28 AM // 07:28
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#4
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I like Nahpui Quarter and I don't think it's too hard at all to get masters on. I think it does help if your entire team shares the same mentality. The key to masters is The Steamroller Effect. Essentially you plough your way through the map not stopping, thus, good energy management is required - attunements, energy stealing skills, blood ritual etc...
I guess I could give you a hand if you need it (IGN: Hitomi Kyoko) - whisper me when I'm online and if I'm not busy I'll lend a hand, since I actualy quite like that mission...except for the turtles! If you're from the other side of the pond please bear in mind I'll be lurking around the English districts.
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Aug 17, 2006, 03:00 PM // 15:00
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#5
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Ascalonian Squire
Join Date: Jul 2005
Location: Fort Lauderdale
Guild: Order of the Scarlet Dragons [sD]
Profession: Mo/Me
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I've henched the Masters on my assassin and warrior, just to see if it was possible (it is!).
Check out the guildwiki section on this mission as it has an excellent map. Start from the monk (far left portal) and work your way thru to the turtle, dragon, and pheonix last. After the dragon, head NORTH, there are far fewer enemies to fight and you can save up to 3 min. At the last group, pull a few of the enemies and kill them off (don't go too far back in your pull or you'll spawn celestials behind you!), then when the pheonix is pulled to the front of the mob, jump him and hit him with all you've got.
My ranger still needs this and I'd be glad to help. MSG me ingame if you like (Impervious Rav).
Good Luck!
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Aug 17, 2006, 04:28 PM // 16:28
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#6
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Wilds Pathfinder
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Do it with henchmen. The time limit isn't nearly as stringent as you think if you pull intelligently. Res'ing wastes a lot of time. I henched master's with my ranger on the first try, and I alt-tabbed in the middle to look up skill caps.
The bad mission for me is Tahnnakai, which I have yet to get master's on with only henchmen.
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Aug 17, 2006, 04:39 PM // 16:39
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#7
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Honestly, what you need to get masters completion on this mission are:
1. 2-3 Leeroy Jenkins Warriors. Absolutely required, otherwise the casters will hang back and try to regen energy.
2. Monks/ritualists with severe energy management. As a ritualist, I brought Spirit Channeling and it worked wonders.
3. A very clear understanding to attack the Essence of Turtle LAST when they spawn.
4. The right order of attack. Do the Pheonix first, Dragon second, Turtle third and just go straight for the Kirin last. Too many times I've seen PuGs try to kill each of the Essences around the Kirin and run out of time. Focused fire should take down the Kirin in 15 seconds flat. You might have a few deaths, but it saves a ton of time.
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Sep 03, 2006, 05:43 AM // 05:43
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#9
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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Finally got it completed today with my necro, had some close calls in the last few attempts (25:19) but finally got it with 24:14!
And you dont need to kill everything, just keep moving! (my characters have more problems with vizunah than any of the others....only 1 character with masters on that one---my necro!)
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Sep 03, 2006, 06:19 AM // 06:19
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#10
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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You can beat this mission in ~3 minutes. Simply have 4 air smiters, and 4 thumpers or other nasty close range damage dealer, like touch ranger, dark aura necro, hammer warrior, assassin, etc.
Have them pair off, and each go into a different room. Run to the boss, clear the mobs around him (dont have to, but its easier). Then sync your killings of the bosses so the extra spawns wont screw you.
Its really quite easy.
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Sep 04, 2006, 01:27 PM // 13:27
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#11
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: Greener Pastures [DVDF]
Profession: W/
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Did this with henchies it was me (Warrior), Talon, Devona, 2 Healers, Aidan, Cynn, Professor. First try I got 2 swords, 2nd try I got Masters
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Sep 04, 2006, 03:33 PM // 15:33
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#12
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Krytan Explorer
Join Date: Feb 2006
Guild: The Arctic Marauders [TAM]
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Quote:
Originally Posted by ubermancer
You can beat this mission in ~3 minutes. Simply have 4 air smiters, and 4 thumpers or other nasty close range damage dealer, like touch ranger, dark aura necro, hammer warrior, assassin, etc.
Have them pair off, and each go into a different room. Run to the boss, clear the mobs around him (dont have to, but its easier). Then sync your killings of the bosses so the extra spawns wont screw you.
Its really quite easy.
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I REALLY want to try that, but its very hard to set up a group like that...
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Sep 04, 2006, 05:18 PM // 17:18
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#13
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Ascalonian Squire
Join Date: Sep 2006
Location: GA
Profession: W/Mo
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i did masters on this my first try with my MM. The thing that got us through so quickly was communication and a good team. 2 tanks, 2 healers, 1 support rit, 1 mm, 1 degen mez (helped out a lot on the bosses), and 1 nuker. and the other team was pretty good too. it's pretty important to be patient when you're building your team, and it helps to already know what to expect in the mission. for example, in tahnakai temple (sp?) it's best to have an SS necro instead of an MM, since there are so few bodies, and the turtles like to steal the few that u get. just little stuff like that, can usually push u into masters rank. don't be afraid to call your targets, and have ppl that can kill them quickly.
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Sep 05, 2006, 06:59 AM // 06:59
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#14
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Mongoose United
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If you bring an MM, make sure you start from the phoenix, also it's best if he or she has the bone spiral rod (20/20) in combo with the bleachedskull (20/20). After you get to the turtle, just make sure you kill the turtle spawns first afterwards (except for the kirin who should die immediately.. I hate knockdowns )
A good MM can steamroller this mission... I do it with henchies and half of the time I forget they need to get orders. I just make contact with a group and my minions tear them up. Henchies are just admiring the work if you dont attack anything....
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